h1

Kobito Virtual Brownies

February 25, 2009

Each component of this system is based on existing technology, but the application and the combination of components are innovative.

The interaction between the Kobitos and a tea caddy is realized with physical simulation. Usually, physical simulation deals only with imaginary objects, but in this case, it includes a real object (the caddy). This is realized by synchronizing the movement between the real caddy (in the real world) and the imaginary caddy (in the physical-simulation world). Attendees can see the interaction through the Kobito window, which displays a combined image of the Kobito CG and the image of the real scene.

No previous virtual reality system has enabled imaginary creatures to move real objects.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: